Usability Engineering

Filename: usability-engineering.pdf
ISBN: 0125184069
Release Date: 1994
Number of pages: 362
Author: Jakob Nielsen
Publisher: Morgan Kaufmann

Download and read online Usability Engineering in PDF and EPUB Executive Summary. What is usability. Generations of user interfaces. The usability engineering lifecycle. Usability heuristics. Usability testing. Usability assessment methods beyond testing. Interface standards. International user interfaces. Future developments. Exercises. Bibliography. Author index. Subject index.


Usability Engineering

Filename: usability-engineering.pdf
ISBN: 9781558607125
Release Date: 2002
Number of pages: 422
Author: Mary Beth Rosson
Publisher: Morgan Kaufmann

Download and read online Usability Engineering in PDF and EPUB A highly practical tutorial for designers entering the field of usability engineering. Usability engineering is about designing products that are easy to use. This is increasingly important as we rely more and more upon complex electronic devices as technology takes on a greater role in our lives. This book teaches designers usability concepts and applications in the design of technology. This book is precisely what many students and practitioners are demanding. Usability Engineering offers an introduction to HCI (Human Computer Interaction) principles suitable for readers who have had little.


The Usability Engineering Lifecycle

Filename: the-usability-engineering-lifecycle.pdf
ISBN: 1558605614
Release Date: 1999
Number of pages: 542
Author: Deborah J. Mayhew
Publisher: Morgan Kaufmann

Download and read online The Usability Engineering Lifecycle in PDF and EPUB Deborah Mayhew unites all current UE techniques is a single, authoritative resource, presenting a coherent lifecycle process in which each clearly defined task leads directly to the next. The book teaches concrete, immediately usable skills to practitioners in all kinds of product development organizations--from internal departments to commercial developers to consultants.


Medical Device and Equipment Design

Filename: medical-device-and-equipment-design.pdf
ISBN: 0935184694
Release Date: 1995-02-15
Number of pages: 398
Author: Michael E. Wiklund
Publisher: CRC Press

Download and read online Medical Device and Equipment Design in PDF and EPUB The key to profitability and success in both the medical device and the equipment markets often relates to how easy your products are to use. User acceptance and preference frequently is dependent upon ergonomic design. Medical Device and Equipment Design helps you enhance your product design, maximize user acceptance, and minimize potential problems in the marketplace. It provides practical guidance on how to plan and incorporate ergonomic design principles into medical devices and equipment so users intuitively feel comfortable with the product. Design engineers, usability and reliability engineers, software programmers, documentation specialists, product managers, quality engineers, and market/product managers will find this text invaluable in getting usability built into products from the very beginning.


Integrating Usability Engineering for Designing the Web Experience Methodologies and Principles

Filename: integrating-usability-engineering-for-designing-the-web-experience-methodologies-and-principles.pdf
ISBN: 9781605668970
Release Date: 2010-01-31
Number of pages: 440
Author: Spiliotopoulos, Tasos
Publisher: IGI Global

Download and read online Integrating Usability Engineering for Designing the Web Experience Methodologies and Principles in PDF and EPUB "The book provides a link between theoretical research and web engineering, presenting a more holistic approach to web usability"--Provided by publisher.


Usability Engineering

Filename: usability-engineering.pdf
ISBN: 0131570080
Release Date: 2008
Number of pages: 314
Author: Laura M. Leventhal
Publisher: Prentice Hall

Download and read online Usability Engineering in PDF and EPUB Written in an accessible, conversational style, this comprehensive introduction to usability engineering takes a project-based approach to the development process. Provides detailed coverage of the fundamentals without unnecessary depth or breadth, focusing readers on understanding the goals and process of usability engineering. Covers the entire usability engineering lifecycle, emphasizing select techniques and methodologies. Illustrates the user interface development process with examples from a medium-scale development example. For anyone interested in learning more about usability and user interfaces in computer systems and software.


Adoption centric Usability Engineering

Filename: adoption-centric-usability-engineering.pdf
ISBN: 9781848000193
Release Date: 2008-10-08
Number of pages: 222
Author: Ahmed Seffah
Publisher: Springer Science & Business Media

Download and read online Adoption centric Usability Engineering in PDF and EPUB Developing software systems which are easy to use while simultaneously increasing the productivity, performance and satisfaction of users is still a major challenge in software engineering. Thus a large number of usability engineering methods have been proposed to systematically develop software with high usability. A large number of studies indicate that even basic usability engineering methods are not integrated in software development lifecycles practiced in industrial settings. Yet problems in the adoption of methods by project teams are rarely examined. This book provides a new perspective on the integration and adoption of usability engineering methods by software development teams. The adoption of methods by project teams – contrary to popular belief – is not assured just because it is mandated by the organization. This work argues that usability engineering methods can only be regarded as integrated in the software development process of an organization when these methods are practiced and accepted by development teams. So far no frameworks for examining the acceptance of methods by project teams and for exploiting such data for guiding project teams in method deployment are available. To address this problem, this book presents an approach which consists of a process meta-model for guiding project teams in the deployment of usability en- neering methods and a measurement framework for measuring the acceptance of the deployed methods. The approach is called Adoption-Centric Usability Engineering.


Usability Engineering

Filename: usability-engineering.pdf
ISBN: 0333773217
Release Date: 2000
Number of pages: 244
Author: Xristine Faulkner
Publisher: MacMillan

Download and read online Usability Engineering in PDF and EPUB This is an overview of how to design a user interface. Intended to follow an introductory HCI course, it introduces the student to the engineering skills necessary to build interfaces.


Cost Justifying Usability

Filename: cost-justifying-usability.pdf
ISBN: 9780080455457
Release Date: 2005-05-09
Number of pages: 640
Author: Randolph G. Bias
Publisher: Elsevier

Download and read online Cost Justifying Usability in PDF and EPUB You just know that an improvement of the user interface will reap rewards, but how do you justify the expense and the labor and the time—guarantee a robust ROI!—ahead of time? How do you decide how much of an investment should be funded? And what is the best way to sell usability to others? In this completely revised and new edition, Randolph G. Bias (University of Texas at Austin, with 25 years’ experience as a usability practitioner and manager) and Deborah J. Mayhew (internationally recognized usability consultant and author of two other seminal books including The Usability Engineering Lifecycle) tackle these and many other problems. It has been updated to cover cost-justifying usability for Web sites and intranets, for the complex applications we have today, and for a host of products—offering techniques, examples, and cases that are unavailable elsewhere. No matter what type of product you build, whether or not you are a cost-benefit expert or a born salesperson, this book has the tools that will enable you to cost-justify the appropriate usability investment. ·Includes contributions by a host of experts involved in this work, including Aaron Marcus, Janice Rohn, Chauncey Wilson, Nigel Bevan, Dennis Wixon, Clare-Marie Karat, Susan Dray, Charles Mauro, and many others; ·Includes actionable ideas for every phase of the software development process; ·Includes case studies from inside a variety of companies; ·Includes ideas from "the other side of the table," software executives who hold the purse strings, who offer thoughts on which proposals for usability support they've funded, and which ones they've declined.


Human Centered Software Engineering Integrating Usability in the Software Development Lifecycle

Filename: human-centered-software-engineering-integrating-usability-in-the-software-development-lifecycle.pdf
ISBN: 9781402041136
Release Date: 2006-06-26
Number of pages: 391
Author: Ahmed Seffah
Publisher: Springer Science & Business Media

Download and read online Human Centered Software Engineering Integrating Usability in the Software Development Lifecycle in PDF and EPUB Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g. , cognitive and social psych- ogy, anthropology)inaneffortwhereallperspectiveswereseenasessentialtocreating usable systems. But while the ?eld of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear. Are we striving to coordinate the varied activities in system development, or are we seeking a richer collaborative framework? In coordination, Usability and SE skills can remain quite distinct and while the activities of each group might be critical to the success of a project, we need only insure that critical results are provided at appropriate points in the development cycle. Communication by one group to the other during an activity might be seen as only minimally necessary. In collaboration, there is a sense that each group can learn something about its own methods and processes through a close pa- nership with the other. Communication during the process of gathering information from target users of a system by usability professionals would not be seen as so- thing that gets in the way of the essential work of software engineering professionals.


Usability Engineering Applied to an Electromagnetic Modeling Tool

Filename: usability-engineering-applied-to-an-electromagnetic-modeling-tool.pdf
ISBN: OCLC:803313517
Release Date: 2012
Number of pages:
Author: Samuel King Fortson
Publisher:

Download and read online Usability Engineering Applied to an Electromagnetic Modeling Tool in PDF and EPUB There are very few software packages for model-building and visualization in electromagnetic geophysics, particularly when compared to other geophysical disciplines, such as seismology. The purpose of this thesis is to design, develop, and test a geophysical model-building interface that allows users to parameterize the 2D magnetotellurics problem. Through the evaluation of this interface, feedback was collected from a usability specialist and a group of geophysics graduate students to study the steps users take to work through the 2D forward-modeling problem, and to analyze usability errors encountered while working with the interface to gain a better understanding of how to build a more effective interface. Similar work has been conducted on interface design in other fields, such as medicine and consumer websites. Usability Engineering is the application of a systematic set of methods to the design and development of software with the goal of making the software more learnable, easy to use, and accessible. Two different Usability Engineering techniques -- Heuristic Evaluation and Thinking Aloud Protocol -- were involved in the evaluation of the interface designed in this study (FEM2DGUI). Heuristic Evaluation is a usability inspection method that employs a usability specialist to detect errors based on a known set of guidelines and personal experience. Thinking Aloud Protocol is a usability evaluation method where potential end-users are observed as they verbalize their every step as they work through specific scenarios with an interface. These Usability Engineering methods were combined in a effort to understand how the first prototype of FEM2DGUI could be refined to make it more usable and to understand how end-users work through the forward-modeling problem. The Usability Engineering methods employed in this project uncovered multiple usability errors that were corrected through a refinement of the interface. Discovery of these errors helped with refining the system to become more robust and usable, which is believed to aid users in more efficient model-building. Because geophysical model-building is inherently a difficult task, it is possible that other model-building graphical user interfaces could benefit from the application of Usability Engineering methods, such as those presented in this research.


Cases on Usability Engineering Design and Development of Digital Products

Filename: cases-on-usability-engineering-design-and-development-of-digital-products.pdf
ISBN: 9781466640474
Release Date: 2013-05-31
Number of pages: 470
Author: Garcia-Ruiz, Miguel A.
Publisher: IGI Global

Download and read online Cases on Usability Engineering Design and Development of Digital Products in PDF and EPUB Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.


Humanware Practical Usability Engineering

Filename: humanware-practical-usability-engineering.pdf
ISBN: 9781552122808
Release Date: 1999
Number of pages: 241
Author: Ulf L. Andersson
Publisher: Trafford Publishing

Download and read online Humanware Practical Usability Engineering in PDF and EPUB Humanware is everything which helps human beings to handle (use and look after) a product, e.g. controls and indicators, program ergonomy, location of assembly divisions in parts to be put together, signs and other markings, instructions, training and technical consultation. Against the background of how humans behave when handling a product, this book offers advice and explains principles for suitable design of humanware: how to analyse needs, design different types of humanware, and test that it works. A wide range of specific examples are described. Exercises after each chapter give readers the possibility of trying to solve humanware problems themselves. Suggested solutions are provided at the end of the book. The book is intended for practising developers, designers and technical communicators, and for students of these professions.


The Muse Method for Usability Engineering

Filename: the-muse-method-for-usability-engineering.pdf
ISBN: 0521479991
Release Date: 2009-07-02
Number of pages: 352
Author: Kee Yong Lim
Publisher: Cambridge University Press

Download and read online The Muse Method for Usability Engineering in PDF and EPUB When this book was first published, recent aspects of human factors research had led to methodologies that integrated usability into the development of interactive systems. MUSE was one of the pioneering methods for Usability Engineering. It provides an environment in which human factors contributions can realise their full potential. MUSE supports active human factors involvement in both design specification and evaluation, and takes system development from user requirements to user interface design. Its methods describe how design errors can be avoided or rectified throughout system development, as well as showing how errors can be identified and providing support for inter-disciplinary design planning and coordination. It therefore ranks as one of the best developed and most completely structured human factors methods. This book reviews the motivation for developing MUSE, and provides readers with a manual for method application. It will be essential reading for all involved with systems development, whether from the HCI or software engineering communities, and can be used as well for course accompaniment.


Usability Engineering Domain Analysis Activities for Augmented Reality Systems

Filename: usability-engineering-domain-analysis-activities-for-augmented-reality-systems.pdf
ISBN: OCLC:495784137
Release Date: 2002
Number of pages: 14
Author:
Publisher:

Download and read online Usability Engineering Domain Analysis Activities for Augmented Reality Systems in PDF and EPUB This paper discusses our usability engineering process for the Battlefield Augmented Reality System (BARS). Usability engineering is a structured, iterative, stepwise development process. Like the related disciplines of software and systems engineering, usability engineering is a combination of management principals and techniques, formal and semiformal evaluation techniques, and computerized tools. BARS is an outdoor augmented reality system that displays heads-up battlefield intelligence information to a dismounted warrior. The paper discusses our general usability engineering process. We originally developed the process in the context of virtual reality applications, but in this work we are adapting the procedures to an augmented reality system. The focus of this paper is our work is on domain analysis, the first activity of the usability engineering process. We describe our plans for and our progress to date on our domain analysis for BARS. We give results in terms of a specific urban battlefield use case we have designed.